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In Harm's Way: Rules For Naval Surface and Air Combat 1900-1945
In Harm's Way: Rules For Naval Surface and Air Combat 1900-1945
by The Last Square (2016)
Player Count
2 to 6

Player Ages
12+
Categories
  • Nautical
  • Wargame
  • Miniatures
  • World War II
  • World War I
  • Book
  • Designers
  • Dave Loppnow
  • Mechanisms
  • Simulation
  • Family
  • Crowdfunding: Kickstarter
  • History: Russo-Japanese War
  • Rating: 0/10 from 0 users

    Description

    In Harms Way gives you the flavor of naval surface actions from the 1890's thru 1945.

    More importantly it accurately portrays each ship and it's capabilities allowing the player to simulate any type of action, from ship on ship up to major fleet engagements like Tsushima, Jutland or Leyte Gulf. Players can do conventional tactical battles where you close on the enemy and open fire, up to sweeping strategic level games, covering wide areas of ocean, hunting the enemy and maneuvering fleets.

    In Harms Way allows you to run historical campaigns with the major powers of the era, or "what if" scenarios such as the US Fleet being aware of the attack on Pearl Harbor.

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