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In Deo Veritas: Fast Play Rules for Exciting Seventeenth Century Battles in Smaller Scales
In Deo Veritas: Fast Play Rules for Exciting Seventeenth Century Battles in Smaller Scales
by Helion and Company (2020)
Player Count
2 to 4

Player Ages
12+

Playing Time
6 hours, 20 minutes
Categories
  • Wargame
  • Miniatures
  • Book
  • Pike and Shot
  • Designers
  • Philip Garton
  • Mechanisms
  • Simulation
  • Dice Rolling
  • Scenario / Mission / Campaign Game
  • Measurement Movement
  • TRN-11 Random Turn Order
  • Family
  • English Civil War
  • Thirty Years War
  • History: Nine Years War
  • History: Franco-Dutch War
  • History: Franco-Spanish War
  • Rating: 8.67/10 from 3 users

    Description

    Designed to recreate actual battles, In Deo Veritas focuses on the command decisions needed to maintain the motivation of the army. The six actual battle scenarios provide a range of different challenges from the warfare of the seventeenth century.

    Battles are played at the brigade level with all major elements are on 75mm/3" wide bases.
    Using smaller scale figures (6-15mm) lets players give their units a realistic feel.
    The ground scale of 1" = 40yds means the typical 6ft x 4 ft table is large enough to accommodate most battles of the period.

    Most players will already have everything needed to play (d6, tape measure and a deck of cards).

    To learn the rules will take 2 hours or so using some of the smaller battles. Once you have become familiar with the core elements then your games will flow more quickly and a larger battle such as Wittstock should last for 3-4 hours depending on the arrival of the reinforcements!

    Nothing is certain; but generals that hone their skills are more likely to be victorious.

    —description from the publisher

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