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Imperium Battle
Imperium Battle
by (Self-Published) (2022)
Player Count
1 to 3

Player Ages
15+

Playing Time
20 minutes to 1 hour
Categories
  • Card Game
  • Wargame
  • Medieval
  • Mechanisms
  • King of the Hill
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Rating: 0/10 from 0 users

    Description

    "Imperium Battle" is a board-wargame of battle, quest oriented, building conquest, exploration in the centuries spanning from 12th to late 19th. Each Player will lead one of the great civilizations of the globe to glory on its battlefield,

    There are total 20 civilizations in this game, over 150 miniatures in our Core Box, an average gameplay is about 30 minutes.

    Rules Intro:
    There are total 20 civilizations in this game

    10 of Europeans: British, French, Holy Roman Empire, Dutch, Spanish, Portuguese, Italian, Russian, Swede and Ottoman Turk;

    3 of Asians: Manchu Chinese, Shogunate Japanese, Mughal Indian;

    4 of Americans: United States of America, Mexican, Plain Nation,Incan;

    3 of Africans: Barbary Pirate, Hausa/Malian, Ethopian/ Zulu

    During the game round players will be free to command as many units as available, using measure gauge for movement and firing range measurement. Besides of fighting battles, some scenarios have wonderful tasks that offer great value VP for your civilization and every 4 VPs giving you a mighty Card Reinforcement.

    There are many potential paths to victory and you will collect Victory Points in different ways, depending on what aspects you decide to focus on. Some players will choose to eliminate 4 HP of enemy units, other will make powerful alliances and gathering resources and yet others will fulfill NPC’s tasks in return of VP collection.

    However, the goal for you to winning the game is not just collecting VPs, it may be different depending on the scenario’s setting.

    During Skirmish settings, your goal is to destroy your opponent by having at least one of your unit miniature touching your opponents Reinforcement Line the margin which closest to your opponent
    Some scenarios, a village will spawn in the middle of the battle mat, placing buildings in the center of it you can get the building accessories by purchasing our Building Extra Bundle, each of the building is worth 1 HP, you can spend 1 turn to loot it and gain 1 VP for each building razed
    After collecting enough VPs you can call for a reinforcement
    collected every 4 VPs, draw another Unit Cards from you hand deck, place miniatures onto the Battle Mat.
    The goal for this scenario is to hold the center of the village for more than 3 turns.
    Players can also win by commanding their units to touch their opponent’s Reinforcement Line the margin which closest to your opponent.
    During the game you will score VP for every 4 HP of enemy units elimination, completing Missions, Milestones, raiding houses, achieving objectives, this will be tracked by opponent’s unit miniatures eliminated and building miniatures.
    End game scoring is initiated when the scenario’s objectives are all been completed, or when certain unit cards or movement have triggered the game to end.
    Any phisical structures buildings, walls, trees in numbers will block ranged units from firing the targets behind.
    LOS can only be straight.
    When attacking the sword dice counts as a ‘Hit’. When defending, it counts as a ‘Missed’. When attacking shield dice counts as a ‘Missed’. When defending, it counts as a ‘Block’. Red Dice has High chance of ‘Hit’ dice, best of attacking. while Black Dice has High chance of ‘Block’ dice, best of defending.
    The game mat will include:
    • Grassland Battle Mat
    • Snow Biome Battle Mat only with Expansion
    • Desert Battle Mat only with Expansion
    • Ocean Battle Mat Coming soon
    • City Battle Mat Coming soon
    Unit cards will include:
    • 8 Swords Class Cards
    • 8 Hussar Class Cards
    • 8 Ranged Cavalry Class Cards
    • 8 Archer Class Cards
    • 8 Line Infantry Class Cards
    • 8 Cannon Class Cards
    • 8 Pikemen Class Cards
    • 8 Special Class Cards
    Dice and measurement tools will include:
    • 4 Custom Red Dice
    • 4 Custom Yellow Dice
    • 4 Custom White Dice
    • 4 Custom Black Dice
    • 40 Measuring Cards
    Unpainted soldier miniatures will include:
    • 8 Swords Class Units
    • 8 Hussar Class Units
    • 8 Ranged Cavalry Class Units
    • 8 Archer Class Units
    • 8 Line Infantry Class Units
    • 8 Cannon Class Units
    • 8 Pikemen Class Units
    • 8 Special Class Grenadier Units
    • also More Unique Civilization Unit
    Miniatures coming soon

    Game Discussions

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