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Imperamus
Imperamus
by (Self-Published) (2024)
Player Count
2 to 4

Player Ages
14+

Playing Time
1 hour, 30 minutes to 2 hours, 30 minutes
Categories
  • Civilization
  • Negotiation
  • Ancient
  • Designers
  • Oláh Tamás
  • Mechanisms
  • Variable Player Powers
  • Voting
  • Campaign / Battle Card Driven
  • Area Movement
  • Deck / Pool Building
  • Negotiation
  • Family
  • Ancient Rome
  • Rating: 0/10 from 0 users

    Description

    Imperamus is an all-encompassing, strategic Euro-Ameri experience which transports players to the early days of the Roman Republic, at the very beginning of their conquest of the Italian peninsula. Players take on the role of noble Roman families who must balance competition with cooperation to expand the borders of Rome and create a civilization that can stand the test of time for centuries to come. This narrative game promotes constant player interaction across all four branches of command - military, legislature, diplomacy, and economy.
    At its core, Imperamus is a card-driven, deck-building system supported by traditional worker placement, resource management, and engine building. Players must balance crucial decisions as military leaders and statesmen to build their own local influence while supporting the formation of the Legions for the expansion of Rome as a whole. Along with the ability to customize their decks with recruits from Rome and surrounding societies, each family has a unique power to guide their strategy. Additionally, players will vote on both in-game laws and out-of-game scoring conditions, creating a new mechanical framework for each campaign!
    While the group has a common goal to gain the support of the people and ultimately give rise to the longest lasting empire in history, only one family will leave a legacy for the ages. The player with the most glory at the end of the game wins!

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