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Immortal
Immortal
by GAME-O-GAMI (2017)
Player Count
2 to 4

Player Ages
10+

Playing Time
30 minutes to 1 hour, 30 minutes
Categories
  • Card Game
  • Fantasy
  • Fighting
  • Mythology
  • Number
  • Designers
  • David Luis Sanhueza
  • Mechanisms
  • Modular Board
  • Variable Player Powers
  • Hand Management
  • Area Enclosure
  • Area Control / Area Influence
  • Take That
  • Artists
  • Kian Chai NG
  • Monika Palosz
  • Grant Griffard
  • Milek Jakubiec
  • Mateusz Michalski
  • Sebastian Horoszko
  • Family
  • Country: Egypt
  • Country: Norway
  • Country: Japan
  • Country: Greece
  • Country: Ireland
  • Admin: Unreleased Games
  • Rating: 6.95/10 from 11 users

    Description

    Immortal is a strategy game of warring mythologies, combining area control and card battle play. The war of the gods has begun... Born from the dreams and nightmares of mankind, mythic beings are gathering forces to crush their enemies. They have put their fate in the hands of mere mortals like yourself, granting you the power to lead them to victory. Capture your opponents’ forces, turn their powers against them, and forge your own legend!

    In Immortal, ancient gods, heroes, and monsters battle for control over mythic realms. 2 to 4 players assume command of powerful pantheons summoned from world mythologies - Master Set One features the Norse, Greek, Japanese, Celtic, Egyptian, and Native American pantheons. Each pantheon of character cards offers unique abilities and strategies to be mastered. Battles take place on a battlefield created from modular board tiles, representing the nexus of mythical realms. The goal of the game is to control the most cards on the battlefield by capturing your opponents’ cards and defending your own.

    During the game, players take turns placing their character cards on the spaces of the board. Each card has a distinct combination of battle strengths, represented by numbers on its four edges. When a card is placed on a space adjacent to the north, south, east, or west edge of an opponent’s card, an attack begins and the strengths on the cards’ touching edges are compared. If the attacker’s strength is greater, then the defending card is successfully captured, giving the attacking player more control over the battlefield. Special abilities can influence the results of an attack, and set the board up for future combos by strengthening allies, weakening enemies, and bending the normal rules of the game.

    After the first battle, players upgrade their pantheon decks with more powerful cards, and expand the battlefield with additional modular boards. Victory goes to the player who controls the most cards at the end of two battles. Game variants allow players to form teams, change the rules of engagement, or play faster matches. Once players have mastered the basic strategies of the game, they can mix and match characters from different pantheons to build their own custom decks. As Immortal evolves, more pantheons will be added from the myths and legends of distinct cultures. These expansions will introduce new boards and cards, and new abilities and playing styles to the game.

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