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Things From Another World
Puzzle Master
FUN.com
Calendars
Immer vorwärts
Immer vorwärts
by Hausser
Player Count
2 to 4
Categories
  • Wargame
  • Mechanisms
  • Point to Point Movement
  • Static Capture
  • Rating: 0/10 from 0 users

    Description

    Each player gets 6 or 12 meeples (soldiers). The two neighboring player colors are allied. Movement is determined by the actual starting space of the soldier to be moved. The arrow shows the direction of movement and the numeral the number od spaces to move. The direction of movement may be changed after the first space.

    A soldier may shoot an enemy soldier if he get on a space exactly matching the shooters range, which is also determined by the arrow and mumeral on the space the shooter is standing on. The players may not look at the numerals of the spaces occupied by enemy soldiers. The shooter moves to the space of the shot soldier, which is removed from play. If the enemy soldier stands on a space inside the shooters shooting range, the shooter moves to the space matching his shooting range, whereas the shot soldier stays on his space und gets a ring around his neck to indicate that he is wounded. If a wounded soldier get a second wound, he dies and is removed from the game.

    Wounded soldiers have to move back to their starting spaces to recover from their wound. On their way back they ignore the arrows and may not shoot at enemy soldiers.

    The party or player to get the most soldiers to their opponents starting spaces wins the game.

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