Advertisement

Active Sellers
FUN.com
Calendars
Things From Another World
Puzzle Master
Ice Flow
Ice Flow
by Heidelberger Spieleverlag, JKLM Games, Ludorum Games (2008)
Player Count
2 to 4

Player Ages
11+

Playing Time
45 minutes to 1 hour, 15 minutes
Categories
  • Puzzle
  • Animals
  • Travel
  • Designers
  • Dean Conrad
  • John Streets
  • Mechanisms
  • Tile Placement
  • Hex-and-Counter
  • Grid Movement
  • Race
  • MOV-05 Resource to Move
  • Bias
  • Artists
  • R. H. Aidley
  • Family
  • Country: Russia
  • Theme: Arctic
  • Country: USA
  • States: Alaska
  • Components: Meeples (Animal) / Animeeples
  • Rating: 6.43/10 from 1339 users

    Description

    Ice Flow is a strategic family game, interesting enough for gamers, as there are many tactical decisions to make.

    Inspired by Karl Bushby's 1998 Goliath Expedition, players race their explorers across the Bering Strait from Alaska to Siberia - riding ice floes, dodging polar bears, and collecting useful items on the way. Thus, at its heart, Ice Flow is a resource management game coupled with a traveling salesman type problem where the ground (or ice) is constantly moving.

    Each player has three explorers and rucksack card (to store a limited amount of rope and fish in). The board consists of an array of hexagonal spaces with ice floes (hexagonal plastic tiles) that are introduced at the top and can be moved down the board by players with rates dependent on where they are on the board. On their turn players must first move, rotate or introduce a new ice floe, then they can move one of their explorer as far as they can (or want) before collecting an item from the tile they finished on. When moving, explorers are limited by the obstacles they must overcome and the tools they have available. For example, the ice floes have smooth sides and rough side: the rough sides depict "pack ice" which is hard to cross, and costs a rope. Similarly, explorers can swim up to one space, but that costs a fish as swimming through arctic waters is energy sapping. Polar bears are also a hazard that must be avoided or lured away with fish; beware they can be lured away from one player straight into the path of another!

    The winner is the first player to negotiate all the hazards and arrive in Siberia with his three explorers intact.

    Not to be confused with: IceFloe

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: Avatar the last airbender board game | Cracker Barrel | Runewars | Bible bookmates game | iq | grinch monopoly | fire in the lake | crime | howard | detroit edition monopoly | welfare monopoly | nato | cruise | Cookie Monster number case | Eclipse second dawn for the galaxy | killer bunnies blue pack | 1st | Anamia | the logo game | Laurel olopy | union city-opoly | icebreaker | sit n spin | Rocklin opoly | wargames | rnli | super+dungeon+explore+forgotten+king | Nerf long sword | days of wonder memoir 44 pacific theater expansion | abalone replacement marbles
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us