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Hyper Light Flicker
Hyper Light Flicker
by (Web published)
Player Count
1 to 2

Player Ages
12+

Playing Time
30 minutes to 45 minutes
Categories
  • Fantasy
  • Adventure
  • Action / Dexterity
  • Fighting
  • Video Game Theme
  • Print & Play
  • Designers
  • Maxim Steshenko
  • Mechanisms
  • Campaign / Battle Card Driven
  • Cooperative Play
  • Action / Movement Programming
  • STR-04 Solo Game
  • RES-10 Physical Action
  • Measurement Movement
  • Artists
  • Marina Streltsova
  • Family
  • Finger Flicking Games
  • Solitaire Games
  • Rating: 7/10 from 1 users

    Description

    In this dexterity cooperative skirmish player takes on a role of a Wanderer who seeks for a cure for their sickness. You will explore distant lands, encounter unfriendly denizens, find allies and gather good memories along the way. Game uses a combination of flicking movement and deterministic action system to deliver a fluid and visceral gameplay.

    Hyper Light Flicker is focused on four main concepts from the source video game:

    • Fluid traversal. You don't spend action points to move on a grid. Instead you flick your Wanderer to get across a chasm or to leap into a fight.
    • Visceral combat. You don't roll dice in a hope for a hit. If you can reach your target you instantly deliver a blow. Fighting in Hyper Light Flicker is about a consideration for the right moment to attack.
    • One against many. You don't cut through cannon fodder. Each Denizen has an equal footing with your Wanderer, however the game gives you a fair chance to survive against a dozen of opponents.
    • Fast pace resolution. You don't consider a dedicated turn of your opponents. Action/Reactions Cards weaves responses on your choices in the flow of the game.

    The game allows to play a sequence of various scenarios or to setup a random encounter on a 20″×20″ table surface.

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