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Hyakuninisshu English Translated Karuta 1-100 Complete
Hyakuninisshu English Translated Karuta 1-100 Complete
by Olayaselection AB (2016)
Player Count
2 to 8

Player Ages
13+

Playing Time
5 minutes to 1 hour, 30 minutes
Categories
  • Card Game
  • Wargame
  • Word Game
  • Memory
  • Ancient
  • Designers
  • Aya Hasegawa-Feurst
  • Ronny Karlgren
  • Mechanisms
  • Cooperative Play
  • Card Drafting
  • Pattern Recognition
  • Take That
  • Action / Movement Programming
  • Artists
  • Niklas Hook
  • Ola Feurst
  • Roger Arleryd
  • Family
  • Ogoola Karuta
  • Rating: 10/10 from 1 users

    Description

    Hyakuninisshu English Translated Karuta is an English translated version of the Japanese Karuta using the translation of the original Japanese old poems from the anthology called "Hyakuninisshu". This edition is the complete version of all 100 cards.

    The game is sometimes described as intellectual martial arts. It is about listening and being extremely focused and fast, just like the Samurai with their swords. Only here you fight with cards instead. The manga and anime and now a movie called "Chihayafuru" is about this game. For Chihayafuru fans, this is the karuta you've been waiting for!

    The game is comprised of two decks of cards, the Reader deck and the Player deck. Cards in the Reader deck contain the whole poems while cards in the Player deck contain only the second part of these poems. To begin the game, a Reader is chosen (or you may opt to use the Reader app) and the players are divided into two teams sitting on opposite sides of the table or play area. The Reader shuffles the Reader deck and the Players mix, split evenly the Player deck between the teams and place them face-up in 3-4 rows in front of them. The Reader will read the complete poem on the reading cards and the player that finds the matching Playing card first takes that card and puts it aside. If the card taken was on your opponent's side, you must give one card from your side to your opponent. The first team that has no cards left on their side is the winner (you must get rid of all your cards first, to win).

    The game is set in Japan during the Genpei war (1180-1185). In order to win the war, you need a strategy. Place the cards you are familiar with close to you (in the beginning it is normal that none of the cards are familiar). If you know what cards your opponent is familiar with, place those cards as far as possible from them inside the playing field. Since the reader or app will always read the complete quotation, you do not need prior knowledge of the poems. Strategically place the playing cards in a way that you can find and take them quickly such as laying them alphabetically or categorize them under the same first words.

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