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Hounds of War
Hounds of War
by (Self-Published) (2009)
Player Count
2 to 16

Player Ages
12+

Playing Time
2 hours to 4 hours
Categories
  • Miniatures
  • Designers
  • Paul Neher
  • Mechanisms
  • Dice Rolling
  • Rating: 10/10 from 3 users

    Description

    Hounds of War Mk. II is a update to the original standardized skirmishing miniatures rules system which allows the players (with maximum flexibility during the CREATION phase) to be able to take ANY 25-30mm figures, assign them the game values the players WANT, and be able to bring them into play. With Hounds of War Mk. II you will be able to pit World War II Nazi Storm Troopers against your favorite Goblin Hoards, or even Star Wars© Storm Troopers!

    This is a stand-alone set of rules, so no other rules are necessary for play. In addition, you WILL need your own miniatures, a LOT of 10-sided dice (d10), marking chits, 3D terrain, rulers marked in inches, and your imagination to play this game.

    Instead of being a "you-go-I-go" turn sequence, an initiative deck is used and cards assigned to individual units to determine when units perform actions are performed in a turn. This creates a fast paced game in which players are constantly active.

    Hounds of War Mk. II is the culmination of many post convention evaluations, fan suggestions, and clarifications. Inside you will find many clarified and expanded rules, as well as prebuilt armies, a campaign system suggestion, a victory point system, counter sheets, and much more. We thank all of you who have taken an active part in the growth of this system.

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