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Horrible Hordes
Horrible Hordes
by Warp Spawn Games (2011)
Player Count
1 to 6
Categories
  • Fantasy
  • Designers
  • Lloyd Krassner
  • Mechanisms
  • Area Control / Area Influence
  • Rating: 0/10 from 0 users

    Description

    A Fantasy Board game for 1-6 Players played over 20 rounds on a 10x10 square grid.

    At the beginning of the game tiles are placed on to the grid randomly in a checkerboard pattern. There are 50 Terrain Tiles, 10 for each of the 5 Types:
    Mountain (Stone)
    Forest (Wood)
    Farms (Food)
    Hills (Metal)
    Swamp (Magic)

    There is a pool of Horde Counters. Each is unique.
    Each Counter has the name of the Horde plus 4 Traits:
    1. Type (Humanoid, Undead, or Monster)
    2. Attack (Target roll this Horde needs to get or higher to hit)
    3. Defence (Subtracted from player attack rolls vs this Horde)
    4. Hits (Number of Hit Counters placed under this Horde)

    Each player has a set of Army Tokens and Settlement Markers of a unique colour.

    Players share a common set of Castle Markers.

    Players share a common set of Resource Chits:
    Stone (Grey)
    Wood (Brown)
    Food (White)
    Metal (Blue)
    Magic (Red)
    Gold (Yellow)

    Each player gets a Player Sheet which includes
    - The Kingdom List
    - The Ability List
    Players should mark off what Kingdom they are and what abilities they have when they get them.

    Player settlements are placed randomly on the board (as determined by a dice roll). Settlements cannot be within 2 spaces of each other.

    For each player 1 Horde is placed on a board (also determined by dice roll). These starting hordes cannot be placed on or adjacent to a settlement and not on another horde.

    Players take turns.
    Each turn has 11 Phases:
    1. Event Phase
    - Roll once (1D10) on the Event Table and resolve.
    2. Resource Phase
    - Gain 3 free resources of any type.
    - For each terrain occupied by one of your settlements gain 1 extra resource of the type produced by that terrain.
    3. Trade Phase
    - You may convert 2 gold into 1 resource of any other type.
    - You may trade/gift resources with other players who have settlements adjacent to yours.
    4. Settle Phase
    - You may build 1 settlement. The cost to build the settlement is 2 food and 3 wood.
    5. Fortify Phase
    - You may build 1 castle on one of your settlements. The cost to build the castle is 4 stone.
    6. Train Phase
    - You may build armies on one of your castles. The cost to train an army is 1 food, 2 metal, and 1 wood.
    7. Move Phase
    - You may move your armies to an adjacent space. It costs 1 food to move all the armies in 1 stack (max of 4 armies).
    8. Attack Phase
    - If your armies and a horde occupy the same space, there will be a battle. Gain a Victory Token every time you destroy a horde stack.
    9. Research Phase
    - Pick one ability from the Research List.
    - You may gain an extra ability for the cost of 10 resources.
    10. Spawn Phase
    - A new horde appears on the board.
    - After turn 10 two hordes appear on the map!
    11. End Phase
    - Max resource chits you can hold is 7. Discard excess chits.

    At the end of a round (when all Players have taken 1 turn) there will be a Horde Segment and a Raid Segment.

    Horde segment
    - Each Horde will move under a prescribed set of rules.
    Raid Segment
    - This is handled exactly like Attack Phase except that now castles and settlements are involved in the Battles. They function similar to Armies except that Settlements hit on a roll of 8+ and Castles hit on a roll of 7+. Victory Tokens are gained every time you destroy a Horde Stack.

    At the end of the game (20 rounds), the player with the most Units (Settlements, Armies, and Castles) plus Victory Tokens wins.

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