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Historicon: Ancient and Medieval Wargame Rules
Historicon: Ancient and Medieval Wargame Rules
by Alienstar Games (2000)
Player Count
2
Categories
  • Wargame
  • Medieval
  • Miniatures
  • Ancient
  • Designers
  • Chris Bryant
  • Mechanisms
  • Simulation
  • Dice Rolling
  • Measurement Movement
  • Family
  • Free Wargames
  • Player Count: Two Player Only Games
  • Rating: 0/10 from 0 users

    Description

    The intent behind these rules is to achieve the following goals;

    • To gain realistic and believable battle results using the medium of tabletop miniature model figurines.
    • To have effective and efficient game mechanics that enables fast play with goal 1 as a prime directive, especially those like myself who are ‘time challenged’.
    • To retain some familiarity with existing sets allowing a painless trial and/or transition, e.g. no re-basing of troops is required.
    • To be flexible, allowing players to experiment and originate battle tactics etc., within the physics of ancient command control and troop characteristics.
    • Above all the game must be enjoyable to play.

    —description from the designer

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