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Himalaya
Himalaya
by Tilsit, (Web published), Competo / Marektoy (2004)
Player Count
3 to 4

Player Ages
8+

Playing Time
1 hour
Categories
  • Political
  • Economic
  • Medieval
  • Designers
  • Régis Bonnessée
  • Mechanisms
  • Set Collection
  • Pick-up and Deliver
  • Simultaneous Action Selection
  • Area Control / Area Influence
  • Action / Movement Programming
  • Artists
  • Johann Aumaitre
  • David Cochard
  • Family
  • Tilsit Collection
  • Asian Theme
  • Mountain: Himalayas
  • Rating: 0/10 from 0 users

    Description

    As the Chief of a Himalayan high plateau tribe; Dolpo-pa, Bhotia, Sherpa, or Tamang, you lead your yak's caravan from one village to another through snowy crests and risky paths in order to collect the goods necessary to the development of your tribe.

    Meanwhile, you will increase the political, religious and economical influence of your tribe. By collecting goods (salt, barley, tea, jade, and gold), you can make offers to monasteries, send out delegations to different regions or bargain to increase your livestock. All this to become the most prosperous caravaneer in all of the Himalaya!

    Players program their caravans around the paths on the Himalayan plateau to collect various goods, and then deliver them. Each turn players plan in advance six moves for their caravan, trying to second-guess what other players will do to their best advantage. Delivering goods allows the player to increase their influence in one of three separate categories - each delivery allows you to advance your position in two of the three categories. Religious influence is marked by the number and value of your stupas in buildings on the board, political influence is marked by the number of sherpas you have in the regions between the paths on the board, and economical influence is marked by the total number of yaks you have on your delivery disks.

    The scoring is unique to the game, in the 4 player game anyway (the player count the game is primarily designed to be played with). To determine the winner you first score up religious influence, and the player with the least religious influence is eliminated, and their remaining pieces are removed from the board. Next the player with the least political influence is eliminated. The remaining two players decide the winner by who has the greatest economic influence. This unusual scoring is what makes this game different from many other similar games.

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