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High Seas Economy
High Seas Economy
by (Self-Published) (2023)
Player Count
2 to 5

Player Ages
7+

Playing Time
45 minutes to 1 hour, 30 minutes
Categories
  • Dice
  • Exploration
  • Economic
  • Pirates
  • Designers
  • Adi Ben-Nesher
  • Mechanisms
  • Dice Rolling
  • Worker Placement
  • Player Elimination
  • Artists
  • Adi Ben-Nesher
  • Rating: 0/10 from 0 users

    Description

    2-5 players play as captains who try to accumulate wealth and avoid losing their ships over sea and land.

    The players use gold coins to buy crew and resources that allow them to sail the high seas where they encounter adventures and hazards marked on the map, while also fight or trade with other players.

    Players can lose up to 3 ships and the game end when only one captain survived with his ship,

    During game play each player in thier turn at sea place a compas to indicate direction of travel and roll 2 dices one indicate speed of travel and the other the sea conditions. Based on the results the player move thidr boat over the hexagon map.

    If players ship land over a "JOLLY ROGER" markings they will roll the fate dice and either draw a Hazard or Adventure card that will tell a story and provide or remove crew , resources and gold.

    To play at sea each player needs a minimum set of resources otherwise they will be drifting and if not recovered after 4 turns they will lose thier ship. After losing 3 ships players are out of the game.

    While traveling at sea players can attack or trade with other players if their ship meet. A black flag ship indicate fighting intention.

    While at bay players can trade or buy resources and crew.

    -description from designer

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