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High Noon
High Noon
by White Label Games, High Noon Game Inc. (2021)
Player Count
2 to 6

Player Ages
9+

Playing Time
1 hour to 2 hours
Categories
  • Fighting
  • American West
  • Designers
  • Dwight Cenac II
  • Mechanisms
  • Action Point Allowance System
  • Grid Movement
  • Player Elimination
  • ACT-05 Command Cards
  • Card Play Conflict Resolution
  • Line of Sight
  • Artists
  • Mikel CaƱizares
  • Giovanni Spadaro
  • Family
  • Crowdfunding: Kickstarter
  • Digital Implementations: Tabletopia
  • Game: High Noon
  • Rating: 9.83/10 from 12 users

    Description

    Howdy, partner!

    In High Noon, two or more players control different posses vying for dominance at the turn of the 20th Century in the fictional Wild West state of Saratoga. Players send their posses into battle to settle their scores the only way they know how: gunslinging.

    Loot crates are strategically placed across the board and have the ability to give each posse a unique advantage during the firefight. Within the loot crates, players will find valuable supplies, medicines, and firepower to give them an edge against their opponents.

    Victory is declared at the end of twelve rounds at which time the posse that has collected the most gold wins. Gold is awarded by how much damage and mayhem is dealt in the shootout.

    Alternatively, players can continue the fight until one posse remains and is declared the "Last Posse Standing".

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