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High Frontier 4 All: Module 2 – Colonization
High Frontier 4 All: Module 2 – Colonization
by Sierra Madre Games, Ediciones MasQueOca, Ion Game Design, 500 Nuances de Geek (2020)
Player Count
1 to 5

Player Ages
14+

Playing Time
30 minutes to 4 hours
Categories
  • Civilization
  • Science Fiction
  • Exploration
  • Economic
  • Expansion for Base-game
  • Industry / Manufacturing
  • Designers
  • Phil Eklund
  • Mechanisms
  • Pick-up and Deliver
  • Auction/Bidding
  • Hand Management
  • Point to Point Movement
  • Route/Network Building
  • Deck / Pool Building
  • Artists
  • Josefin Strand
  • Family
  • Crowdfunding: Kickstarter
  • High Frontier
  • Rating: 8.5/10 from 2 users

    Description

    Module 2 - Colonization introduces orbital space colonies called Bernals and space pioneers called Colonists. These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra Victory Points, according to the Hydration of nearby Factories. They also award Colonists, which you can take to Sites to perform extra Operations there.

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