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Things From Another World
HeroQuest: Against the Ogre Horde
HeroQuest: Against the Ogre Horde
by Milton Bradley, Games Workshop Ltd. (1990)
Player Count
2 to 5

Player Ages
8+

Playing Time
2 hours
Categories
  • Fantasy
  • Exploration
  • Expansion for Base-game
  • Fighting
  • Miniatures
  • Designers
  • Stephen Baker
  • Mechanisms
  • Variable Player Powers
  • Cooperative Play
  • Role Playing
  • Artists
  • Les Edwards
  • Family
  • HeroQuest
  • Warhammer Fantasy Board Games
  • Rating: 0/10 from 0 users

    Description

    Morcar sat motionless on his throne of pure jet, deep in thought. His eyes scanned the image of the Emperor’s lands which he had conjured before him. He had been so close to victory, so nearly had he trapped and destroyed the Emperor and his forces in the ancient fortress at Karak Varn. But he had been foiled at the last minute by the Emperor’s accursed Champions. The same fate had befallen his powerful ally, the Witch Lord, whose Army of the Dead had crumbled following the slaying of their leader.

    Morcar needed some new and subtle means to attack the Empire and weaken its forces before he could lead his armies against them once more. Suddenly his gaze froze and a smile sent ripples through the lines of his ancient face. A plan had come to him.

    A month later, Morcar again sat back to examine the scheme he had set in motion. He had never before considered the ancient race of Ogres as a potential tool. Their undisciplined and random nature made them unreliable as servants and dangerous as allies. However, using the magical arts at his disposal, Morcar had planted one of his Chaos sorcerers, Festral, within the subterranean fortress of the infamous Dirgrusht Ogre clan. Drawing from a magical pool of Chaos power, Festral had subtly taken control of the Ogre clan and started them on a series of raids on the Empire’s farmlands. This was only the beginning, for as raids went on, other Ogre clans and Orc tribes came to swell the ranks of this new army.

    Contents.

    A new Quest Book containing 7 new adventures that must be played in sequence with rules for variable Body Points, Chaos Sorcerer Spells (Mind Lock, Dominate and Mind Blast) and new dungeon features.

    7 finely detailed Citadel Miniatures that require assembly featuring:
    - 1 Ogre Lord
    - 1 Ogre Chieftain
    - 1 Ogre Champion
    - 4 Ogre Warriors

    New full-colour die-cut game board overlays including:
    - 1 new large overground starting tile
    - 2 new double-sided room tiles
    - 15 Chaos Spell tokens
    - 4 Stone Doorways
    - 4 Pit of Darkness tokens
    - 4 Secret Door tokens
    - 6 Fallen Rubble tokens
    - 1 Ogre Throne

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