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Puzzle Master
Hatsumode
Hatsumode
by (Self-Published), Blue Fool Games
Player Count
2 to 4

Player Ages
14+

Playing Time
45 minutes to 1 hour
Categories
  • Mythology
  • Religious
  • Designers
  • Michael Blascoe
  • Mechanisms
  • Set Collection
  • Card Play Conflict Resolution
  • Artists
  • Michael Blascoe
  • Family
  • Crowdfunding: Kickstarter
  • Country: Japan
  • Admin: Unreleased Games
  • Rating: 0/10 from 0 users

    Description

    The purpose of the game is to travel to the seven Jinja locations spaced out along the map of Japan, and meet the requirements for each location to receive the Takaramono treasures. Each player starts the game at the Toyama Bay location on the west coast, and they start each turn by drawing enough cards to have a four Goshintai-card hand. The collecting of Takaramono - and the amount each player possesses - will affect this total later in the game.

    In order to move around the board, the player must use the movement choices listed on the Goshintai cards to travel in the direction of the choice. The action that the player takes after moving is determined by the color of the space they land on.

    When you encounter a Yokai, they will either fight you, curse you, or help you, depending on the symbol in the upper-left corner: combat-oriented Yokai feature a black symbol, and effect-oriented Yokai feature a red symbol. When you reach a Jinja, you have the option of trading in the combat-oriented Yokai that you defeated for the Takaramono at that temple.

    Once you have collected all seven Takaramono, you must return to the initial starting location at Toyama Bay. The first player to reach Toyama Bay with all seven Takaramono is the winner.

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