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Things From Another World
Handy-Handy
Handy-Handy
by Espenlaub (2002)
Player Count
2 to 4

Player Ages
9+

Playing Time
20 minutes
Categories
  • Deduction
  • Designers
  • Barbara Rogge-Fuchs
  • Mechanisms
  • Dice Rolling
  • Grid Movement
  • Static Capture
  • Artists
  • Barbara Rogge-Fuchs
  • Family
  • Unser Lieblingsspiel
  • Rating: 3/10 from 1 users

    Description

    The game includes a board with a 5x8 grid, four large and four small cardboard mobile phones, four differently-colored pawns, 40 cardboard mobile phone keys (0 to 9 in the four player colors, with the same number, but black background on the backside), a regular six-sided die and a notepad.

    Every player first receives the large and then the small cardboard mobile phone as well as a note sheet. They secretly write down a secret message to the player who has with the large mobile phone in the corresponding color. The message should consist of exactly 10 words.

    The 40 keys are turned to the black side, shuffled and randomly distributed to the 40 fields of the game board. Starting with their pawn at the positions marked with an arrow, the players play alternately in clockwise order. At first, they roll a dice and move their pawn according to the rolled number in any direction (horizontal or vertical, but not diagonal). The direction can be changed once during the turn. If the pawn ends his turn on a key, it is turned over. If it shows the player’s color, they place it on the corresponding key of their large cardboard mobile phone and the player who wrote the message to that player tells the nth word corresponding to the number on the key. If the front of the key has a different color, the player puts the key next to their own mobile phone and no word is revealed. If the player rolled a 6, they get an additional turn.

    To receive the missing keys which are collected by the other players, they have to capture the pawns of this player. When a pawn is captured, is returns to the start position and the capturing player steals a key of their choice from that player.

    When player believes to know their sentence they yell “Stop!”. After the turn of the current player, they have to guess the sentence and if it is correct, win the game.

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