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Guilford
Guilford
by GMT Games (2002)
Player Count
1 to 2

Player Ages
12+

Playing Time
3 hours
Categories
  • Wargame
  • American Revolutionary War
  • Age of Reason
  • Designers
  • Mark Miklos
  • Mechanisms
  • Hex-and-Counter
  • Dice Rolling
  • Artists
  • Rodger B. MacGowan
  • Mark Simonitch
  • Family
  • Battles of the American Revolution
  • Country: USA
  • Rating: 0/10 from 0 users

    Description

    The game features:

    • Replacement counters:3 for Saratoga, 2 for Brandywine
    • Low counter density. Guilford, in particular, offers lots of room for early maneuver
    • Decisive, substantial, and marginal levels of victory with new requirements that compel the armies to fight in order to avoid a draw
    • Random player order rather than "I go, you go" sequence assures variability of play
    • Army Morale Track measures tenacity and will to fight of opposing forces
    • Specialty units: American and German rifle units and American Partisans with special capabilities
    • 8 tactics chits with use restrictions to gain close combat modifiers
    • Combat results that include pinned, capture, and step reduction
    • Historical and campaign scenarios for each game with unique game and scenario rules
    • Set up in minutes; play in 2 hours or less
    • Leaders: (Guilford Courthouse) Greene, Eaton, Stevens, Lee, Cornwallis, Leslie, O'Hara, Webster, and Tarleton. (Eutaw Springs) Greene, Hampton, Marion, Stuart, Majoribanks, and Coffin.

    Game scale:
    Unit: Regimental
    Time: 1 hour per turn
    Map: 200 yards per hex

    2 Errata Counters and one minor rule change are included in C3i #27 (2013)

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