Advertisement

Active Sellers
Things From Another World
Calendars
Puzzle Master
FUN.com
Guild Ball: Alchemists Starter Set
Guild Ball: Alchemists Starter Set
by Steamforged Games Ltd. (2015)
Player Count
2

Player Ages
12+

Playing Time
1 hour to 2 hours
Categories
  • Wargame
  • Medieval
  • Sports
  • Expansion for Base-game
  • Miniatures
  • Mechanisms
  • Action Point Allowance System
  • Variable Player Powers
  • Dice Rolling
  • Family
  • Player Count: Two Player Only Games
  • Theme: Alchemy
  • Rating: 0/10 from 0 users

    Description

    Description from the publisher:

    Alchemists’ play style is one of force projection. They utilise a lot of AOE to control space and deny their opponents manoeuvrability. Their combo play comes from layering AOEs and generating huge areas of danger across the pitch.

    They are quick on their feet and capable with the ball, but not as resilient in combat as other teams. They excel in the early to mid-game due to their ability to cover a good amount of space.

    Alchemists will reward players who can anticipate their opponent’s plans and block them through good placement and positioning of models and effects. On offense, Alchemists can use their AOEs almost as additional models in order to restrict the counter play options of their opponent. No one wants to charge the Alchemist with the ball if you have to go through an acid cloud!

    What nature provides, man can improve. The Alchemists know this well and it is reflected in the scientific marvels they bring to the Guild Ball pitch. Watching the Alchemists play is part carnival, part fireworks, part illusion. The crowds cheer in awe at the visual spectacle as fireballs, smoke clouds, and slick oils dominate the field of play, delighting the children, decimating the opposition.

    Flexibility is the watchword of an Alchemist's Guild coach. In Midas, Calculus, and Mercury you have all the ingredients for the purest of alloys, a team that can be much greater than the sum of its parts. Whether you are blinding the enemy with oil or turning them into little more than human candles, the Alchemists will always have a response to any play; their vast knowledge putting them one step ahead of the rest of the pack with every kick of the ball.

    This set provides you with all you need to start playing the Alchemist's Guild.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?

    Original Game

    Best Sellers
    Board Games





    Latest Searches: longest day rules clarification | star wars impirial assualt | Beauregard+parish | space maze | horror+games | monopoly survivor | World+War+III+Board+Game:+welcome+to+hell | Nerf Zombie Strike Blade Toy | Frontier six | nerf sword | windmills boardgame | dc games | Monopoly durham NC edition | horse+lovers+monopoly | Landover-opoly | Twenty | oxnard monopoly | big funeral | Pasopoly | big john toilet game | Howard opoly | Munchkin+Legends+3+Myth+Prints | Newfoundland is | Gates+of+delirium | Farm | Spring meadow | Brandi dogs | food+chain+magnate | Mizzou+monopoly | Baby alive happy
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us