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Grinivil
Grinivil
by RUDY3 Publishing (2025)
Player Count
2 to 6

Player Ages
10+

Playing Time
1 hour, 30 minutes to 2 hours, 30 minutes
Categories
  • Economic
  • City Building
  • Environmental
  • Territory Building
  • Designers
  • Rudy Priecinsky
  • Mechanisms
  • Commodity Speculation
  • Cooperative Play
  • Dice Rolling
  • Area Control / Area Influence
  • Action Timer
  • Auction: Sealed Bid
  • Artists
  • Rudy Priecinsky
  • Family
  • Admin: Unreleased Games
  • Rating: 0/10 from 0 users

    Description

    Build Grinivil together, but win!

    Unique town development game by Rudy Priecinsky.

    A rare combination of cooperation and competition gives you the best of both of these natural human needs. And engines of progress, as a matter of fact.

    TAR (Time Action Ring) allows you to set your own pace in the game. At the same time, TAR eliminates the first player advantage.

    There is an eminent sandbox...or freedom of choice...feel present. Decisions and actions of your opponents and their skills, along with different starting conditions each time form a new challenge for you. Like in a real life.

    In the end, all new Grinivil welcomes its new residents.

    Not only a good strategy but fine tactics skills are needed to decide about the winner. Still, the game remains easily accessible to casual gamers.

    Basic rules

    Players cooperate and compete, to build the modern town according to the desires of its residents. Players take turns on the TAR ring. Each turn player performs takes a different time. All competing developers feel the impact of your actions and vice versa.

    Players buy land, plant trees, build roads and develop the town. Effectively gain resources and construct houses, schools, shops, and other facilities wanted by Grinivil residents.

    Some future inhabitants are open about their wishes for their living space. The desires of others remain hidden. To be successful, you must timely choose the proper actions, work with other developers and cunningly guide them to do what you want. Or better to say, what you think suits the modern and eco-oriented Grinivil the best.

    You earn money and success victory points depending on how skillfully you develop a Grinivil. Guess who is the winner?

    Ok, money is needed for development and success points for overall victory. Maintaining the right balance may prove decisive.

    —description from the publisher

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