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GrimmoiR
GrimmoiR
by Octopus Games (2018)
Player Count
2

Player Ages
12+

Playing Time
15 minutes to 30 minutes
Categories
  • Card Game
  • Fantasy
  • Designers
  • Krzysztof Matusik
  • Mechanisms
  • Action Point Allowance System
  • Variable Player Powers
  • Hand Management
  • Deck / Pool Building
  • Artists
  • Krzysztof Matusik
  • Natalia Rodak
  • Family
  • Player Count: Two Player Only Games
  • Rating: 6.27/10 from 25 users

    Description

    Once upon a time a good and virtuous girl found her prince charming and lived happily ever after. Good bedtime story. But life isn’t a fairy tale, and what parents have told us often goes beyond the truth. Heroes of fairy tales had to fight for their rights, often in a brutal way...and they did not always win. Welcome to the grim world where a road lined with dead bodies of enemies leads to a happy ending!

    The goal of GrimmoiR is to defeat the opponent's character. At the beginning of the game, each player chooses six characters and take five energy points; the randomly selected first player begins the first round with one energy point less. The first player chooses and puts one character in the front line on the table. Then second player places their first character in front of that character and second character in the back line, right behind their first character. The first player selects the next two characters, places one to the back line behind the already placed character, and the second to the front line on any side of already placed cards. Repeat the process until each player has six characters in the battlefield: three in the front, and three in the back.

    Players take one action in turn. They pay energy points for the action. The action includes:

    • Character activation
    • Movement of the character

    The player pays one energy point to activate the character. Activation includes both attack and the use of character special skills. If a player wants to activate a tired character, they can do it, but they must pay two energy points. A player can't activate a tired character if any of their characters is still ready.

    The game lasts until one of the players defeats all of the opponent's characters.

    —description from the publisher

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