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Grendha: Origins
Grendha: Origins
by Doptale Inc (2020)
Player Count
1 to 4

Player Ages
14+

Playing Time
1 hour, 20 minutes to 2 hours
Categories
  • Fantasy
  • Exploration
  • Adventure
  • Medieval
  • Miniatures
  • Territory Building
  • Designers
  • Prince mathew
  • Antony Sunny
  • Mechanisms
  • Role Playing
  • Area Movement
  • STR-04 Solo Game
  • Action/Event
  • Events
  • Movement Points
  • Artists
  • Prince mathew
  • Rating: 0/10 from 0 users

    Description

    Grendha: Origins Expansion is the prequel of Grendha: Search for Lost Triumphs. The Origins is a wondrous story of Arnorus's fight between vicious predators of Meru and with his confederates Mirgoth, Kondu, and Genu. Grendha: Origins gives a sneak-peek into both Arnorus and Meru's past. This addon is a standalone game and an entirely co-op/solo gameplay for 1-4 players.
    The game starts with the exploration of arnoru with his allies to dominate the planet Meru. Four heroes combine their strength to destroy the creatures on the planet. The territories have a strange connection with one another, to capture an area, the four heroes should explore and find the territories which are interconnected. The dangerous creatures have many odd powers that can only be defeated by great strategy. The primary power source of each dangerous monsters lies in different territories. The clue for destroying each creature lies within the hands of many wizards and witches. You have to draw each event card in the time of gameplay to see the clues hidden.

    Attacking a territory and conquering it doesn't mean the dangerous monsters are fully annihilated. They can always come back, so spend your energy wisely before you exhaust. The provinces on the planet have many mysterious behaviours. By using the combination of technology, magic, weapons, and armies, you should dominate the planet.

    Gameplay overview:
    The four warriors start from their home base. An event card is used to see the current situation of the planet. The event cards will tell how crucial it is to make a journey to any territories. For example, the event of the day states that now there is heavy rainfall, which causes you to exhaust your energy two times more than your usual travel. The event card will also indicate the connection of the territory with another territory. There will be certain symbols for showing the links of territories.

    Green skull symbol: shows a connection with one territory.
    Orange Skull Symbol: Shows a connection with two territories.
    Red Skull symbol: shows a connection with three territories.

    To destroy a monster in a territory A, the players should place their diplomacy card or resistance card(depends on the type of monster you are dealing with) in the linked territory to diffuse their mysterious power. For example, if Arnoru have to destroy a monster in the territory 'A,' which is of green skull symbol, the other warrior should place his diplomacy card or resistance Card in the other territory 'C.' If its done, Arnoru can give a perfect strike to the monster, and the beast will destroy.
    If there is only one player, The player should deploy his Resistance or diplomacy card in multiple territories and should target the regions he/she should attack later.
    Thus you should capture the celestial city and make the planet Meru a real heaven.

    —description from the designer

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