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GreenGreenerGreenest
GreenGreenerGreenest
by nestorgames (2017)
Player Count
1 to 3

Player Ages
10+

Playing Time
15 minutes to 30 minutes
Categories
  • Abstract Strategy
  • Designers
  • Néstor Romeral Andrés
  • Mechanisms
  • Rock-Paper-Scissors
  • Square Grid
  • Artists
  • Néstor Romeral Andrés
  • Family
  • Solitaire Games
  • Green, Greener, Greenest
  • nestorgames Three Colors Trilogy
  • Components: 6 x 6 Grids
  • Rating: 6.82/10 from 12 users

    Description

    Green, Greener and Greenest are three games that use the same set of components.

    Green is the first game of the Green-Greener-Greenest set. Green is a game for 3 players derived from The House of the Flying Blades and brother game of RED and BLUE, by the same designer, that uses a non-transitive capturing mechanism.

    Depending on the set, you’d have:

    Basic: a 6×6 board, 15 black pyramids, 20 green pyramids, 15 white pyramids.

    Advanced: a 6×9 – 9×9 board (using one or both pads), 30 black pyramids, 45 green pyramids, 30 white pyramids.

    Gameplay overview:

    The board starts full of pyramids. Players in turn capture (mandatory) other pyramids or stacks of pyramids orthogonally so that:

    - Black can only capture Green
    - Green can only capture White
    - White can only capture Black

    The game ends when all players pass in succession. The player with the highest combined height of controlled stacks wins the game.

    Please refer to the rulebook for detailed rules.


    Greener is the second game of the Green-Greener-Greenest set. Green, Greener and Greenest are three games that use the same set of components.

    Greener is a capturing game for 2 players, where both must capture the same colour.

    Depending on the set, you’d have:

    Basic: a 6×6 board, 15 black pyramids, 20 green pyramids, 15 white pyramids.

    Advanced: a 6×9 – 9×9 board (using one or both pads), 30 black pyramids, 45 green pyramids, 30 white pyramids.

    Gameplay overview:

    The board starts full of pyramids. Players take turns capturing pyramids or stacks of any colour orthogonally.

    The game ends when all players pass in succession. The player with the most green pyramids captured (being part of stacks they control) wins the game. In case of a tie, the player with the highest stack wins. If the tie persists, play again.

    Please refer to the rulebook for detailed rules.


    Greenest is the third game of the Green-Greener-Greenest set. Green, Greener and Greenest are three games that use the same set of components.

    Greenest is a solo game.

    Setup the board as in Green. The goal of the game is to end up with a single stack, by making captures also as in Green (Black can only capture Green and so on), but in any order. This is, you can capture several times with the same colour, or reverse the order.

    Whether all initial configurations are solvable or not still remains an open question. Your feedback on this will be greatly appreciated.

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