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Green, Chems & Steel
Green, Chems & Steel
by (Web published) (2020)
Player Count
1 to 4

Player Ages
18+

Playing Time
20 minutes to 30 minutes
Categories
  • Print & Play
  • Designers
  • Christopher Chetwood
  • Mechanisms
  • Variable Player Powers
  • Events
  • Contracts
  • Artists
  • Christopher Chetwood
  • Rating: 5/10 from 1 users

    Description

    As an agent for hire you’re tasked with expiring a number of Synthetic beings known to be operating in the City.

    During the game you will visit locations and perform tasks in the optimum order to bring in the most Synthetics before the other agents.

    Green, Chems & Steel is played over a number of rounds until one player has expired the majority of the synthetics.

    On your turn you draw 1 location card, plus the number of location bonuses on your player card. You also collect 1 resource of your choice, plus the number of resource bonuses on your player card. You then spend resources to complete the locations cards in the order of your choice.

    Some locations will cause you to deactivate your player bonuses, others will set traps for other players. Any locations you cannot complete may provide bonuses for the other player(s).

    At the end of your turn you discard all resources down to 1 plus any discard bonuses on your player card. All the completed locations are discarded and the next player takes their turn.

    The game ends instantly if a player has expired the majority of synthetics.

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