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Grantara: The Breath of Evil
Grantara: The Breath of Evil
by (Self-Published) (2018)
Player Count
2 to 4

Player Ages
12+

Playing Time
1 hour, 30 minutes to 2 hours
Categories
  • Fantasy
  • Exploration
  • Fighting
  • Designers
  • (Uncredited)
  • Mechanisms
  • Modular Board
  • Hand Management
  • Family
  • Monsters
  • Category: Print on Demand
  • Rating: 0/10 from 0 users

    Description

    A board game where 1-2 players can play for the master of evil, while the other 1-2 players will resist them, playing for the forces of good, exploring different locations and picking the loot from the defeated forces of evil.

    The game is designed for 2-4 players, where players will need to make tactical and strategic decisions to achieve their goals. Each player will be able to choose whom he will play for monsters or squad.

    In this game, the player has to wisely approach the selection of the setup squad, and the player managing the monster must predict the actions of the enemy in which the quantitative advantage.

    Playing for the squad player can choose one of the two factions (1st version) and hire a team for their wanderings through a dangerous and at the same time wonderful world of the game.

    On his turn, the player of the squad(s) can explore the dungeon, engaging in battle with monsters, rotten squads of the evil master, and also collect treasures for winning in battle.

    The master of evil on his turn can control monsters, send rotten squads, strengthen his power and in every possible way prevent the squads from surviving in the dungeon.

    The game has unique mechanics and many nuances and features that turn each battle into challenges for each side.

    The aim of the evil master is to collect a certain number of points, which is determined by the length of the adventure, after reaching the targets the opponents will be considered defeated.

    The objective of the squad(s) is to pass the dungeon the length of which they choose at the beginning of the adventure, and also fulfill certain conditions on the last location.

    The journey is considered complete when one of the parties fulfills its victory conditions.

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