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Grace Flynn: Tides of Forever
Grace Flynn: Tides of Forever
by AntiMatter Games (2018)
Player Count
1 to 4

Player Ages
  • Fantasy
  • Wargame
  • Miniatures
  • Book
  • Designers
  • Andrea Sfiligoi
  • Paul McCall
  • Eric Louchard
  • Mechanisms
  • Action Point Allowance System
  • Dice Rolling
  • STR-04 Solo Game
  • Scenario / Mission / Campaign Game
  • Artists
  • Paul Abrams
  • Melvin de Voor
  • Eric Louchard
  • James Olley
  • David Arenas
  • Marcelo A. Orso Blanco
  • Rating: 0/10 from 0 users


    Grace Flynn - Tides of Forever is a tabletop miniatures game where players try to help Grace and her stalwart crew survive in the hostile underground world of the Shadow Sea. The rules for the game are based on the game system for ShadowSea - Conquest of the Underground World, using dice and tactical choices to complete different battle scenarios.

    The game is designed for solo play, with rules for the environment, wild creatures, enemies and special game effects. Multiple players may take part if they wish, running the enemies or playing one of the four main personality characters from the Grace Flynn stories of Phil Lee McCall. The main character is Grace Flynn herself, the notorious pirate with her sword Tyrfrost and magical Bloodsilk sash.
    This book contains a complete rule set showing how models (the miniatures or markers for each character or enemy) move, fight and do actions in the game, such as searching for artifacts or swimming through shark-infested waters. There is also a small section on the flora and fauna of the Underlands, the subterranean region of a hollow Earth where Grace and her crew must escape.

    The core rules in this book are based upon the Song of Blades and Heroes (SOBH) game engine by Ganesha Games and are designed for fast and furious play with plenty of heroic action, ethereal magic and advanced technology, all handled with a few rolls of 6-sided dice. The rules have been designed for battle using 28 mm “heroic scale” miniatures, with one figure representing one character or creature.

    Game scenarios are played on a tabletop and require an area of 24 by 24 or 36 by 36 inches with scenic materials for terrain such as water, ruins, trees, and other obstacles added. Each scenario in the book has a map layout that shows where players and enemies start and where scenery can be placed.

    —description from the publisher

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