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Gone Bunkers
Gone Bunkers
by (Self-Published) (2021)
Player Count
2 to 6

Player Ages
10+

Playing Time
5 minutes to 15 minutes
Categories
  • Card Game
  • Modern Warfare
  • Comic Book / Strip
  • Designers
  • (Uncredited)
  • Mechanisms
  • Press Your Luck
  • Player Elimination
  • Take That
  • Hot Potato
  • Family
  • Crowdfunding: Kickstarter
  • Card Games: Draw and Discard Games
  • Rating: 7.75/10 from 2 users

    Description

    Gone Bunkers is a strategy card game. Players take turns building the ultimate hand until someone draws a war card and cannot defeat it. The deck is made up of all types of cards such as; troops, zombies, landmines and of course nukes! Even though your goal is to survive and fight off the war cards, it doesn't mean you can't nuke the player sitting next to you and destroy half their hand.

    How to play:
    Players take turns by drawing and playing cards until a WAR card is drawn from the deck. Once a WAR card is drawn, that player must defeat that WAR card. Be diplomatic to avoid the WAR, try to fight or be destroyed.

    Taking your turn:
    Gather all your cards into your hand and look at them. Do one of the following:
    1. Draw from the draw pile. If it is a WAR card you can either play Diplomacy card and avoid the WAR or go to WAR and use your troops to defeat the WAR card. You must have the same or greater attack value (attack values are on troop cards) to win the WAR. If you cannot beat the WAR card's value, you lose.
    2.Play a card FACE UP on the discard pile and follow the instructions on the card. Note: Zombie cards are placed in front of players not on the discard pile.

    Winning the game:
    Players will take turns drawing cards, builing their armies and surviving wars. Once one person loses all their cards then the person with the highest attack value (count up your troops attack values) left wins.

    Gameplay variations:
    Fight to the Death
    Play until there is only one player left

    15 Round Limit
    Play 15 rounds and whomever has the highest attack value left wins

    Gameplay Modes:
    2 Player Mode
    Start with 7 cards each. Each time a WAR card is drawn and a player wins at WAR or plays Diplomacy, put that WAR card back into the deck at random. This will ensure a player loses without the going through the entire deck.

    Safe Haven Mode (Fan Favorite)
    Do the same initial "Game Setup" except before putting the WAR cards back in the deck, place two cards, per player, face down on the side. Then, complete the regualar game setup and put those extra cards, per player, on top of the deck. This will ensure that each player gets two "safe" turns before a WAR card can be drawn.

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