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Glücks-Dynastie
Glücks-Dynastie
by Herzblatt-Spiele (1992)
Player Count
2 to 4

Player Ages
12+

Playing Time
1 hour
Categories
  • Abstract Strategy
  • Dice
  • Designers
  • Erika Hartmann
  • Mechanisms
  • Tile Placement
  • Role Playing
  • Dice Rolling
  • Rating: 0/10 from 0 users

    Description

    Objective of the game is the construction of a far branched family dynasty. There is no board; every player builds up his own dynasty by skillfully connecting special pieces. The clan with the most widespread structure wins the game.

    The 10 different pieces made of strong cardboard have recessions and connectiong cones similar to a jigsaw puzzle. They stand symbolically for love, night, luck, possession, life, success, youth, mind and power.
    The player can can 'purchase' them by rolling a 10-sided die and include them into the existing dynasty.

    At the beginning every player receives four figures: Two adult figures, a heart and a cloverleaf which stand for love and luck. A family is founded whith these and can be extended with dice-luck and also with tactical planning. In addition to the dice result you can receive points from chips.

    Some examples of dice results:
    With a thrown '4' you purchase a house, which stands for possession and security. Mind and enducation (symbolized by a star) are added into the dynasty by rolling an '8'. When a '2' is rolled, the moon signals night, end of luck and a stroke of fate; the player should get rid of it again as soon as possible. With a '7' a child (boy/girl) comes into the dynasty, which stands for future and development. A second child in the dynasty will form the foundation for further generations in the construction of the dynasty.

    The numerological and color-psychological background on which the game is based are explained in the appendix of the rules of the game.

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