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Giuthi
Giuthi
by (Public Domain)
Player Count
2
Categories
  • Abstract Strategy
  • Designers
  • (Uncredited)
  • Mechanisms
  • Mancala
  • Family
  • Mancala
  • Combinatorial
  • Player Count: Two Player Only Games
  • Rating: 6/10 from 3 users

    Description

    A mancala game.

    From Mancala World:

    "Giuthi ("to place", "to distribute") is a mancala game of the Kikuyu and the Embu in Kenya. It was a popular pastime of young boys when they were herding cattle of goats. The game is almost forgotten today. There were special terms for certain moves and various holes, but no one seems to remember them now.

    The board was usually dug into the ground. The game was played with small pebbles or the seeds of the mubuthi tree (Caesalpinia volkensii).

    Giuthi was first described in 1925 by the English ethnologue Orde Brown in his book The Vanishing Tribes of Kenya.

    Rules:

    Giuthi is played on two-rank boards numbering from five to ten holes per row.

    The number of stones in each pit varies from four to nine. Four is preferred on the smallest boards, six on the medium-sized ones and eight on the larger boards. Nine stones per hole on a two-by-ten board gives the first player a big advantage and could therefore be regarded as a kind of handicap when two players of unequal strength are playing.

    Each turn starts with a hole that contains at least two seeds.

    The seeds are either distributed in the clockwise or the counterclockwise direction into the succeeding holes in the first lap of a move.

    If the last seed falls into a non-empty hole, its contents (including the last seed) are distributed in another lap in the opposite direction.

    If the last seeds falls into an empty hole of your own side, the player moves again, unless he has placed at least one seed into an enemy hole during this move.

    If the last seeds falls in one of your empty holes and you have played into the opponent's territory (see proverb (bottom)), then you capture the seeds in the enemy hole just across and the last seed that was distributed.

    If this empty hole is followed in an unbroken chain by more empty holes on your side, then the seeds in the opposite holes are also captured.

    When the last seed falls into an empty hole of your oponent, the turn is over.

    A player must move if he can. He must pass, if he can't, but must move again, if he has something to play with.

    The game ends when no longer any moves can be made or when the board position repeats.

    Each player scores as many points as he has captured seeds and as he has seeds in his holes at the end of the game.

    The player who has more points wins the game.

    Variants:

    The following board sizes were recorded by ethnologues:
    • 2 x 5 holes. Number of seeds not given.
    • 2 x 6 holes with 4 seeds per hole. For beginners.
    • 2 x 7 holes with 6 seeds per hole. According to Driedger a typical starting arrangment among the Kikuyu.
    • 2 x 8 holes with 4 seeds per hole. Said to be the most popular variant when played on a casual basis.
    • 2 x 10 holes with 9 seeds per hole. Quite unbalanced - the first player can capture 10 seeds in the first turn without being threatened in the next.

    The most challenging variant that is well balanced is played on a 2x10 board with 8 seeds per hole.

    Giuthi proverb:

    You can't steal the cattle of another man without entering his land!"

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