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GigaWatt
GigaWatt
by (Self-Published) (2022)
Player Count
1 to 6

Player Ages
12+

Playing Time
1 hour to 2 hours
Categories
  • Economic
  • Environmental
  • Designers
  • Milo van Holsteijn
  • Wouter Vink
  • Mechanisms
  • Trading
  • Variable Player Powers
  • Dice Rolling
  • Player Elimination
  • Investment
  • Auction: Turn Order Until Pass
  • Family
  • Crowdfunding: Kickstarter
  • Oil, Gas, and Petroleum
  • Admin: Unreleased Games
  • Global warming
  • Components: Dice with Icons
  • Digital Implementations: Tabletopia
  • Rating: 10/10 from 2 users

    Description

    Europe, end of 20th century. Our economy runs entirely on fossil gas and coal-fired power plants. Climate change is a fact. Which region will have sustainable (non-fossil) electricity production first and wins the game?

    Each game round, the electricity demand (in GW) in your region increases due to the fate of the Dice. It's up to you to build power stations to produce the required GW demand. This provides you with income, with which you can eventually close the old fossil power stations and replace them with sustainable power stations that do not emit CO2. You can trade GW surpluses and GW shortages with the other players or External Markets to balance supply and demand.

    So are you going to increase sustainability quickly (with the risk of GW shortages), or are you more careful (at the risk of being late)? The region that is the first to produce more GW than the GW demand and has closed all its fossil power plants, wins. But beware, wind and solar energy sometimes only generate half of their GW power peak.

    —description from the designer

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