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German Solo
German Solo
by (Public Domain)
Player Count
4
Categories
  • Card Game
  • Designers
  • (Uncredited)
  • Mechanisms
  • Trick-taking
  • Auction/Bidding
  • Family
  • Traditional Card Games
  • Rating: 9/10 from 3 users

    Description

    German Solo is a German 8-card plain-trick game for four individual players using a 32-card deck (7-A in each suit). It is essentially a simplification of Quadrille, itself a four-player adaptation of Ombre. As in Quadrille, players bid for the privilege of declaring trumps and deciding whether to play alone or with a partner.

    Each player receives 8 cards dealt in 3-2-3, with two dealt to the blind (received by the winning bidder). Aces rank high and tens rank low. The queen of clubs or spadille is always the highest trump, and the queen of spades or baste is always the third highest trump. Both do not count as members of their natural suits. The trump seven or manille is elevated to the rank of second highest trump. Below that the cards rank normally, except for omitting the queen if it is black. Thus depending on whether the trump suit is black or red, it contains 10 or 9 cards. Black plain suits contain 7 cards, and red plain suits contain 8 cards.

    Bidding and scoring are complicated and not uniform. Bidding begins with the player to the left of the dealer. To bid, a player declares "I can play" (at least a 5 bid). The next bidder to bid either passes or declares "I can play too" (at least 5 clubs or 6). Once all but one player has passed, that player can declare a suit and call for an ace of another suit to be partner or decide to play "solo".

    Scoring can be point based or played using dimes and nickels. The bidding and scoring hierarchy is as follows.

    5 hearts, diamonds, or spades - 5 cents
    5 clubs (called "better" when bidding) - 10 cents
    6-8 bids increase the bid by 5 cents per level
    solo bids outrank regular bids andearn more money because everyone pays the bidder (in partner games, both the bidder and the partner get paid on winning or pay out on loosing).

    Trick-play is as in Whist. Player to the left of the dealer leads to the first trick. Players must follow suit if possible; if not they can play anything. Whoever played the highest trump, or the highest card of the suit led, wins the trick and leads to the next trick.

    Bidder's, i.e. declarer as a soloist or together with his or her partner, must win the number of tricks bid. If bidder's party wins all tricks to the number bid, they can stop the game and get a bonus for prime. If they continue playing at that point they cannot score prime, but may be able to score slam for winning all tricks (bonus 5 cents).

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