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Puzzle Master
Things From Another World
Germ War
Germ War
by (Web published) (2022)
Player Count
2

Player Ages
10+

Playing Time
20 minutes to 30 minutes
Categories
  • Dice
  • Print & Play
  • Medical
  • Designers
  • Frank (Wildcard Six)
  • Mechanisms
  • Area Control / Area Influence
  • Tug of War
  • Family
  • Roll-and-write
  • Theme: Diseases
  • Rating: 0/10 from 0 users

    Description

    In a world that is only visible with the aid of a microscope, life is teeming with activity and tension. Germs are in a constant state of growth and propagation. In the petri dish, only one faction of germs can reign supreme. It is an epic war of microscopic proportions. Each faction will vie for control of the petri dish, one section at a time. Through sheer dominance, the strongest germ faction will win out. The fate of the petri dish begins with the roll of the dice.

    In Germ War, two players will attempt to grow and propagate their germ factions, in order to conquer the petri dish. The faction that dominates a majority of the sections, reign supreme and wins!

    At the beginning of each round, a player will mark off the next available spot on the round tracker. Alternating turns, players can do one of two actions: "Germ Growth or "Germ Strength Increased". When a player chooses Germ Growth, they will draft a reproduction die and apply the effects. If a player has a section(s) with a die valued at six, that player will increase their Germ Strength by marking off their germ icon and rotate the die to a one. The first player to do this three times in a section, will maintain a dominate presence in that section for the remainder of the section. If a player does this four times in the game, that player wins the game.

    —description from the designer

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