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Genesis: Empires and Kingdoms of the Ancient Middle East
Genesis: Empires and Kingdoms of the Ancient Middle East
by GMT Games (2015)
Player Count
1 to 5

Player Ages
12+

Playing Time
7 hours, 30 minutes to 10 hours
Categories
  • Civilization
  • Wargame
  • Ancient
  • Designers
  • Richard H. Berg
  • Mechanisms
  • Campaign / Battle Card Driven
  • Simulation
  • Dice Rolling
  • Point to Point Movement
  • Artists
  • Rodger B. MacGowan
  • Knut Grünitz
  • Family
  • Ancient: Mesopotamia
  • History: Wars in the Ancient Near East
  • Region: Middle East
  • Components: Map (Continental / National scale)
  • Rating: 7.18/10 from 212 users

    Description

    Genesis is a game covering the turbulent Late Bronze Age in the Middle East, where kingdoms rose and fell while establishing many of the systems and ways of life that underwrite Western Civilization. Genesis is not a simulation of events during this era. Much like its ancestor game, Pax Romana, Genesis is a game that provides the players with the historical dramatis personae and allows them to forge their own empires. It also has a great emphasis on the control of the important trade routes and commercial centers and the building of the spectacular monuments these civilizations left for posterity and wonder. Genesis can be played by from one to five gamers.

    Each player represents one of the major Mesopotamian Bronze Age empires: Egypt, The Hittites, The Mitanni, Assyria, Babylonia. There are several “minor” kingdoms that come into play through the use of the Event Cards: Arzawa (Apasa, Milawata, Mallarima, Mira, Hindawa, Hapalla), Canaan (Hazor, Qatna, Meggido and Kadesh), and Elam (Susa).

    Each is trying to expand its economic reach, allowing them to build their empire to greater levels...and this will mean coming into inimical contact with each other. Gods play a major role, as do the great caravan centers of the age,bringing in luxury items from as far away as what would be Afghanistan. And then there are the peasants and slaves which who can be most useful (some times), as well as the great techno advantages in chariotry.

    (from Game Rules introduction)

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