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Gen D'Armes: Rules for a Medieval Wargame
DescriptionLate Medieval/Early Renaissance wargame rules that use a map-based simultaneous movement system to indicate where units will move each turn. A unit's status is tracked on a simple roster that records losses to the unit. Troops also have an assigned relative points value that can be used for play-balance. Shooting resolution uses a number of six-sided dice (D6), while melee resolution uses the cumulative melee values of the stands engaged multiplied by the result of a single average die (2-3-3-4-4-5) and the totals compared. There is also shock combat resolution to take account of the impetus of charging troops. A stand of miniatures is removed after a specific number of roster hits are recorded. The amount required varies by the type of unit; for example, peasants remove a stand for every two hits, while knights remove stands after five hits. Gen D'Armes is a playable set of rules that has stood the test of time and uses some well thought-out mechanics. There is also a section for siege battles. Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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