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Gelato
Gelato
by JuegosdeMesa.com.ar (2020)
Player Count
2 to 5

Player Ages
6+

Playing Time
10 minutes to 20 minutes
Designers
  • Joel Pellegrino Hotham
  • Mechanisms
  • Set Collection
  • Dice Rolling
  • Take That
  • Worker Placement with Dice Workers
  • Family
  • Food / Cooking
  • Food & Drink: Ice Cream & Gelato
  • Rating: 8/10 from 3 users

    Description

    In the Gelato game we love to eat ice cream and our goal is to be the first player to get 3 ice cream cards.
    Gelato is a game of strategy and opportunity in which we must know how to manage the result of the dice roll to achieve victory.

    OBJECTIVE
    Be the first to get 3 ice cream cards.

    SETUP
    Place the 11 ice cream cards on the table, distribute each player 3 tiles of the same color and leave the 3 dice on the table.

    HOW TO PLAY:
    The youngest player starts. You must roll all 3 dice and be left with only the result of 2 dice (the other discards it).
    You must add them and with that result you can take an action.

    With the value of the sum of 2 dice you have 3 options:

    - Draw a token from your reserve and place it in the first position on the card of that value.
    - Advance a token already placed on a card of that value.
    - Remove one of his tokens from one of the cards he previously placed and relocate it to position 1 of the card of that value.

    HOW TO DRAW A LETTER:
    When a player reaches the final position of a card, he takes it for himself. He places it in front of him turned and leaves the used token on it being unused. He will play with one less chip.
    If other players 'tokens are found on the card to be lifted, they return to their owners' reserve.

    GAME OVER:
    The first player to get 3 cards in their possession wins the game.

    ADVANCED VERSION
    It is played the same as the base game but the 4 effect cards are mixed, the first 2 are taken and placed on the table. The remaining 2 are removed from the game.

    These letters have actions. Some are executed immediately and others on the next turn of whoever chose it. A player achieves an effect when one of his pieces is placed in the middle position of a card with its numerical value in white.

    At that time you can select one of the 2 visible effects. Then that card must turn it over and the effect of its reverse will be the one that can be chosen in the future.

    -description from designer

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