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Gears of War: Judgement – Survival
Gears of War: Judgement – Survival
by (Self-Published) (2013)
Player Count
1 to 4

Player Ages

Playing Time
30 minutes
  • Dice
  • Miniatures
  • Video Game Theme
  • Print & Play
  • Designers
  • Eli Silver
  • Mechanisms
  • Variable Player Powers
  • Cooperative Play
  • Rating: 0/10 from 0 users


    This game is based on the Gears of War: Judgement game mode, Survival, in which players must survive 10 waves of Locusts.

    Players pick a character; Baird, Paduk, Cole, or Sofia. After picking a map, players must start on the bottom row.

    On the players turn, they can move, attack, or use their special move. Moving is simply moving one space any cardinal direction. You can attack a Locust if it is in range of a weapon you have. Or you can use a special, like Sofia's stim grenade, which revives teammates.

    After players move, the Locust spawn and advance, attacking barriers that are in their way, except for the Wretch, which can leap right over them. Locusts attack following the same rules.

    Combat is simple. Roll die equal to your power. Each dice equal to your accuracy scores a hit. Each hit deals the weapons damage.

    Locusts have special abilities, and the rule book dictates when to use them.

    Be careful. Each Locust is different. The Ticker can easily destroy barriers, and self-destruct. The Wretch can leap over barriers and climb into perches. The Drone has grenades, and Kantus heals his comrades.
    The even more powerful Locust can do things from spit acid to dig underground.

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