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Gazala: The Cauldron
Gazala: The Cauldron
by Kokusai-Tsushin Co., Ltd. (?????), Revolution Games (II), Banana Games (2013)
Player Count
2

Player Ages
12+

Playing Time
3 hours
Categories
  • Dice
  • Wargame
  • World War II
  • Designers
  • Roger Miller
  • Mechanisms
  • Hex-and-Counter
  • Chit-Pull System
  • Artists
  • Mark Mahaffey
  • Family
  • Player Count: Two Player Only Games
  • Rating: 7.42/10 from 56 users

    Description

    Gazala: The Cauldron, Libya, May 27 - June 14, 1942 simulates the mobile portions of the battle of Gazala south of Tobruk between May 27 and June 14 1942. An Axis attack was met by a furious Allied counter-attack which then developed into a grinding battle of attrition and maneuver that finally ended in massive Axis victory.

    Alternating random activation by formation provides player with uncertainty and high re-playability as no two games will be alike. Each turn player receive a varying number of activations to represent the supply levels, command confusion, fatigue and intelligence of their armies and this leads to an ebb and flow to the battle as each side is dominant at different times. After units move, strengths are educed to simulate fatigue and lack of defensive preparation making counter-attacking key to the game. Minefields, airpower, anti-tank abilities and the armor versus infantry conflict are all modeled in a simple and effective set of rules.

    There are two scenarios with a playing time of 3-7 hours.

    Game Scale:
    Game Turn: 1 day
    Hex: 1 miles / 1.61 kilometers
    Units: Battalion to Regiments

    Game Inventory:
    One 17 x 22" full color map
    Two dual-side printed countersheets (168 5/8" counters)
    One 12-page Gazala rulebook
    One dual-side printed cover sheet/player aid card

    Solitaire Playability: High
    Complexity Level: Medium
    Players: 2 or more
    Playing Time: 3-7 hours

    Note: Players will need to provide one 10-sided die for game play.

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