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Gaming Spice
Gaming Spice
by ???????? (Anti-Civic Circle) (2020)
Player Count
2 to 6

Player Ages
10+

Playing Time
10 minutes to 20 minutes
Categories
  • Deduction
  • Designers
  • ???????? (Anti-Civic Circle)
  • Mechanisms
  • Deduction
  • Artists
  • (Uncredited)
  • Rating: 8/10 from 1 users

    Description

    Gaming Spice includes 8 different spices with which the players can play two different games. The game also includes a number of "taste" cards which include a spectrum, such as Unknown/Familiar. In the game's two modes, these cards will be used to describe flavors.

    Notably, the game suggests that the players' provide prosciutto (recommended), otherwise sliced cheese, in order to contain the spices.

    In one game, a government spy has snuck into the Cyber Gastronomy Club. The non-spy players will taste a certain combination of spices, and all of the players will describe what they are tasting, including the spy, by drafting taste cards from a face up pool and creating a menu name for the prosciutto/cheese they tasted. The players then discuss who the spy is, and an accusation process follows.

    In the other game, the Cyber Gastronomy Club has developed a new way to communicate through spices. One player creates a spice mix and the players attempt, through taste, to determine the spices. The player creating the mix reveals three sets of 2 taste cards, with the top card of each pair obscuring the second card. The second card includes an arrow which points to one side of the top card. The player creates a mix of spices such that the other player(s) will be able to deduce the menu name of the prosciutto/cheese flavor (where the arrows are pointing.)

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