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Gameshop Gladiators
Gameshop Gladiators
by (Web published), Air and Nothingness Press (2013)
Player Count
2 to 3

Player Ages
8+

Playing Time
10 minutes
Categories
  • Card Game
  • Dice
  • Humor
  • Print & Play
  • Designers
  • Todd Sanders
  • Mechanisms
  • Variable Player Powers
  • Dice Rolling
  • Press Your Luck
  • Player Elimination
  • Artists
  • Todd Sanders
  • Family
  • Gameshop Games
  • Rating: 6.07/10 from 10 users

    Description

    Compete head to head against 5 different gamer types to see who will be Top Gamer. Players may choose from the CCGer, the RPGer, the Eurogamer, the Wargamer or the 18XX-er

    To Win: Survive one-on-one combat until only one player is left.

    Setup: Each player chooses 1 Gamer Gladiator card and places it in front of them and then places a red wooden cube next to the (10) on the Health (HP) Track, located on the left-hand side of the card. Track a gladiator’s health up and down this track. If it ever reaches 0 that gladiator is out of the game. Place the six dice in reach of all players.

    Play: 2 players each secretly roll three dice, hiding them from view. Two dice are the Attack dice and the total of both dice is the player’s attack strength for this turn. The other is the Special Ability die can be used for a special ability on the Gamer Gladiator card based on the number on the die face (players do not have to use a special ability if they choose not to. In this case set the Special Ability die aside). Players place these dice at the top of their Gamer Gladiator cards in the spaces indicated. Both players then reveal their dice at the same time. Any special abilities chosen are used (if special abilities conflict, players flip a coin for the ability that will happen first), and the player with the higher attack strength wins. The other player reduces their health (HP) by 2 (ex. Bob’s attack strength=10, Kylie’s attack strength=8, Kylie takes 2HP of damage). In the case of a tie, both players lose 1HP. If a player rolls their Signature Move with their attack dice, after any special abilities have modified the dice values, they will gain 1HP.

    Play continues in a series of rounds until only one player with health remains. They are then declared “Top Gamer”.

    Note: For a 3 player game: the youngest player will be the first round’s starting player and will choose an opponent. In other rounds, the player who lost last in a round chooses which players will fight in the next round.

    This is the 3rd in a series of Annual Games Unlimited Holiday Games (2013) and is the followup to Gameshop Express (2011) and Gameshop Workday (2012)

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