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Full Sail: Fleet Actions in the Deep Ocean
Full Sail: Fleet Actions in the Deep Ocean
by (Self-Published) (1999)
Player Count
2 to 8

Player Ages
10+

Playing Time
1 hour, 30 minutes
Categories
  • Nautical
  • Fighting
  • Miniatures
  • Napoleonic
  • American Revolutionary War
  • Pirates
  • Designers
  • Kenneth Van Pelt
  • Mechanisms
  • Roll / Spin and Move
  • Simulation
  • Dice Rolling
  • Rating: 7.5/10 from 3 users

    Description

    Full Sail: Fleet Actions in the Deep Ocean recreates naval battles in the Age of Sail. Made with ease of play and minimal record keeping in mind, Full Sail is geared for naval enthusiasts wanting a lighter, but fun game.

    Ships are broken into 1st-6th rate rankings. Initiative is a simple, yet efficient dice mechanic. Movement, which is based on the initiative roll, is easily learned and accounts for wind, ship direction and ship size.

    Games can range from a single ship per side to 4-5 ships per player without bogging down. Both historical and non-historical scenarios can be played using this rule set.

    Full Sail is based on Brother Aelred Glidden's As Per Margin III rules found in the May/June 1999 #99 issue of Midwest Wargamers Association Newsletter (MWAN). Full Sail includes initiative, wind direction/speed and campaign rules as well as ship record sheets not included in the original rules.

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