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Full Captain: Tactical Naval Wargame Rules
Full Captain: Tactical Naval Wargame Rules
by Capitan Games (2018)
Player Count
2

Player Ages
12+
Categories
  • Nautical
  • Miniatures
  • Napoleonic
  • American Revolutionary War
  • Book
  • Age of Reason
  • Designers
  • Miguel Costa Simón
  • Mechanisms
  • Campaign / Battle Card Driven
  • Family
  • History: French Revolutionary Wars
  • History: War of 1812
  • Player Count: Two Player Only Games
  • Rating: 0/10 from 0 users

    Description

    Full Captain is a Tactical Naval Wargame, designed to play actions between small groups of ships or individual ships. The game is specially designed for our 10mm Naval Range, which scale allows gamers to manoeuvre ships and fight actions using miniatures representing guns and crew members.

    The Rules cover the entire “Golden Era” of sailing ships, from the mid XVII century to the first quarter of the XIX century.

    Full Captain allows players to recreate the bloody boardings of the famous pirate “Black Beard”, the coastal actions of Privateers and smugglers against the Revenue authorities (His Majesty’s Customs & Revenue, Royal Navy, US Coast Guard and Revenue, French Gendarmerie, Spanish Navy, etc.), as well as small engagements between, single ships, ranging from Gunboats to big 74-gun ships of the line.

    —description from the publisher

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