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Front Toward Enemy
Front Toward Enemy
by Multi-Man Publishing (2019)
Player Count
2

Playing Time
1 hour to 3 hours
Categories
  • Wargame
  • Modern Warfare
  • Vietnam War
  • Designers
  • Joe Chacon
  • Mechanisms
  • Hex-and-Counter
  • Chit-Pull System
  • Dice Rolling
  • Events
  • Line of Sight
  • Artists
  • Nicolás Eskubi
  • Jordan Worley
  • Family
  • Player Count: Two Player Only Games
  • Rating: 10/10 from 1 users

    Description

    Three years after the collapse of South Vietnam, General William Westmoreland announced that “militarily we were successful . . . we didn’t lose a single battle above company level.” It was in these intense company- and platoon-level firefights, which characterized most combat in the Vietnam War, that military engagements could be won and lost. At close quarters in the jungle, at night, and in hamlets surrounded by rice paddies, American soldiers faced their North Vietnamese and Vietcong enemies on even terms. FRONT TOWARD ENEMY allows players to explore intense company- and platoon-level battles from the perspective of a company commander, using a fast-playing system that provides the feel and unpredictability of small unit combat.

    FRONT TOWARD ENEMY is a simulation that recreates tactical engagements during the Vietnam War at the scale of 50 meters per hex and five minutes per turn. Units represent fire teams, heavy weapon sections, leaders, vehicles, and helicopters. Eight scenarios with set-up options recreate twelve missions that typified company-level engagements during the Vietnam War, including airmobile insertions, assaults on fortified positions, and classic search-and-destroy operations, among others.

    Rules cover all of the elements associated with combat in Vietnam: helicopter gunships, armored vehicles, artillery support, snipers, sappers, civilians, booby-traps, medics, evacuation of the wounded, prisoner interrogation, tunnels, hidden caches, and more. Winning doesn't always mean holding the objective if the cost in casualties is too great. Sudden combat in difficult terrain causes command and control to quickly break down. A chit-pull system means command and control is erratic, and volume of fire is rewarded, but results are fickle. The unforeseen occurs, ranging from non-combat injuries to interference from higher headquarters to so-called “friendly fire”. Immediate action drills, staying close, and the ability to move and act as a coordinated unit ensure survivability in this environment.

    FRONT TOWARD ENEMY puts you in the middle of the toughest fighting of the longest war of the 20th Century.

    FRONT TOWARD ENEMY contains:
    • three countersheets (5/8")
    • two unmounted mapsheets (22" x 34")
    • one rulebook (20 pages, color)
    • two Combat Results Tables/Terrain Effects Charts (color)
    • one Helicopter Table (color)
    • four scenario cards (color)
    • two d10 & one d6
    • one box & lid
    FRONT TOWARD ENEMY scales:
    • each turn is approximately 5 minutes
    • each hex is approximately 50 meters across
    • counters represent Infantry Units of one to four men (Fire Teams, Weapons Teams, Leaders, and Individuals) Helicopters, and Vehicles
    • Additional markers represent Civilians, Caches (rice, medical, and ammo), Bunkers, Foxholes, and Tunnel entrances

    Designer: Joe Chacon
    Developer: Nick Richardson
    Map Art: Jordan Worley
    Counter Art: Nicolás Eskubi

    (from MMP website)

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