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Foul Treachery at St Gertrude's
Foul Treachery at St Gertrude's
by (Self-Published)
Player Count
3 to 5

Player Ages
12+

Playing Time
1 hour, 30 minutes
Categories
  • Card Game
  • Bluffing
  • Negotiation
  • Deduction
  • Humor
  • Designers
  • Ian Hayles
  • Mechanisms
  • Voting
  • Cooperative Play
  • Hand Management
  • Card Drafting
  • Memory
  • Rating: 0/10 from 0 users

    Description

    St Gert’s is under threat! The Ministry is trying to close the 'Naughtiest Girl’s School in all England'. Ministry Spies are disguised as various members of staff, pupils and auxiliary staff and if you don’t find them quickly then Old Gerty will close her hallowed doors forever! House captains, it is up to you to root out these insidious goodie-goodies and SAVE THE SCHOOL!

    … unless of course you are secretly working for the ministry... then it is your duty to the Minister and the crown to wipe that so called educational establishment from off the map!

    In this partially co-operative game players play actions and vote to eliminate one character from the school each round in an attempt to fulfil their various Hidden agendas and the wider game goal of saving the school (or not!). Influence within the school is won and lost during play making the characters in your House Team more or less powerful when it comes down to the vote.

    Suspicion is high in the halls and cloisters of St Gert’s…use that to your advantage.

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