Advertisement

Active Sellers
Calendars
Puzzle Master
Things From Another World
FUN.com
Foragers
Foragers

Player Count
2 to 4

Player Ages
14+

Playing Time
1 hour
Categories
  • Exploration
  • Economic
  • Prehistoric
  • Designers
  • Steve Finn
  • Mechanisms
  • Tile Placement
  • Pick-up and Deliver
  • Modular Board
  • Artists
  • Giorgio De Michele
  • Family
  • Crowdfunding: Kickstarter
  • Components: 4 x 4 Grid
  • Components: 3 x 3 Grids
  • Rating: 6.55/10 from 98 users

    Description

    Foragers is a strategy game in which players take on the role of ancient foragers competing to be the most respected member of the tribe. In the game, foragers pick fruit from trees, fish in lakes, and hunt aurochs in the fields. After collecting these foods, the foragers return to a fire pit, where they "share" their food with the tribe and earn victory points. In addition, the foragers sometimes happen upon tools, which allow them to forage, fish, or hunt more efficiently. Of course, foragers are not completely altruistic and so they occasionally fight with each other to earn respect. The player who can best optimize their food and tool gathering, while also avoiding or winning skirmishes is the one who eventually earns the tribe leader title.

    The game is played over a predetermined number of rounds, depending upon the number of players. In each round, all players simultaneously choose an action card, from a hand of 3 action cards (drawn from a deck of 10) to use for that round. Each action card lists 5 different actions, but a player may only use 4 of those actions each round. Then, in clockwise order, each player performs 1 of the actions on their card until all players have performed 4 actions. Such actions include things like: walking, foraging, eating, discovering, resting, sharing, and picking up a tool.

    When players pick up food, they place it on their tableau, which tracks the food's freshness. At the end of each round, a "spoilage card" is flipped and all players "age" their food (i.e., move them along a food track). As the food gets older, it does not provide as much energy if eaten. Also, to score victory points, players must "share" their food before it spoils. In this sense, the players are racing not only against each other, but against nature.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: Vimbre | elderitch horror | Mega Mighties | plants vs zombies | Barstow opoly | host a murder | Twilight breaking dawn | crossing | beyblade | darkies on the melon patch | jumbo sequence board | wiz-war | 34 | finders keepers | Cat blues | Santo Domingo | Tickles sounds and bights | Audrey descendants | rules for Claim pocket | stop | guess that song | spell checkers | dice towers | Belles,+Bourbon+ | premium bag ruby red | crossover | X men | Star Trek Attack Wing - Gorn Starship Gornarus | Transformers Collaborative Ghostbusters Ecto-1 Ectotron Figure | son of anarchy
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us