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For Motherland! The Russian Front, 1941-44
For Motherland! The Russian Front, 1941-44
by Compass Games
Player Count
1 to 2

Playing Time
2 hours to 8 hours
Categories
  • Wargame
  • World War II
  • Designers
  • Masahiro Yamazaki
  • Mechanisms
  • Hex-and-Counter
  • Dice Rolling
  • Artists
  • Brien J. Miller
  • Masahiro Yamazaki
  • Family
  • Country: Russia
  • History: World War II (Eastern Front)
  • Rating: 0/10 from 0 users

    Description

    For Motherland! The Russian Front, 1941-44 is the single map game design by renowned Japanese game designer, Masahiro Yamazaki. This edition features a mounted map and delivers an eminently-playable version of his original, two-map War for the Motherland release that can be played to completion in a single sitting.

    The game begins with Operation Barbarossa marking the German invasion of the Soviet Union, and culminates towards the end of the war when the Russians had effectively driven back the German forces and were entering the final stages of the epic struggle on the Eastern Front when the tide had completely turned. The game includes four variable turn scenarios:
    • Operation Barbarossa (1 to 7 Game-Turns),
    • The Road to Stalingrad (1 to 12 Game-Turns),
    • Fall Blau (8 to 17 Game-Turns), and
    • War for the Motherland campaign (1 to 22 Game-Turns).

    One of the nice new twists implemented for the strength chit system is the variable and increasing combat chit strength for the Soviets over time to model the increasing combat effectiveness of the Soviet Armies.

    Product Information:
    Complexity: 5 out of 10
    Solitaire Suitability: 7 out of 10 (no hidden units)
    Time Scale: 1 or 2 months per turn
    Map Scale: 74 km per hex
    Unit Scale: Army (Soviets, Axis Minors) and Corps (German)
    Players: one to two, best with two
    Playing Time: 2-5 hours for scenarios, 8+ hours for campaign

    -description from publisher's website

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