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For King and Parliament
For King and Parliament
by (Web published), BigRedBat Ventures (2018)
Player Count
2 to 8

Player Ages
12+

Playing Time
2 hours to 4 hours
Categories
  • Wargame
  • Miniatures
  • Renaissance
  • Book
  • Designers
  • Simon Miller (III)
  • Andrew Brentnall
  • Mechanisms
  • Simulation
  • Grid Movement
  • Family
  • English Civil War
  • Rating: 0/10 from 0 users

    Description

    From the introduction:

    "FK&P is a set of straightforward wargaming rules that has been designed to give novices an entertaining introduction to the mid-17th Century whilst also providing grognard wargamers with a challenging evening’s play.

    The rules address warfare in England, Wales, Scotland and Ireland during the period from 1639 to 1651 known as the Wars of the Three Kingdoms, or sometimes as the British or English Civil Wars.

    A square grid has been used to promote speed of play. This also enables figures which have been based on different frontages, for use with a variety of rule systems, to be used together. The rules are simple enough that players who have not previously encountered them – including wargaming novices of any age – can be taught the basics in fteen minutes or so and then learn the rest “on the job”. "


    A new English Civil War set, called “To the Strongest! For King and Parliament.”

    Battles fought using the TtS! rules can be fought with model soldiers, on a dining room table and won or lost in less than two hours. The rules also support huge battles, with several thousand figures and up to five players a side.

    A grid enables players to completely dispense with measurement, and so permits the game to move along at a cracking pace. Miniatures can be in any scale from 2mm to 5mmm and based for any of the common wargaming rules systems. To the Strongest! games use a unique activation system driven by either playing cards or chits. This system introduces uncertainty to a battle; in some turns a unit can move four or five times, and in others not even once. The same deck is used to resolve shooting and melee. No dice, whatsoever, need be rolled!

    The rules include terrain placement and points values to support those players who wish to play competitively. Numerous army lists can be downloaded, for free, from the BigRedBatShop.

    TtS! Rules are written in plain English, with appropriate diagrams, sample lists and many examples of play. They are copiously illustrated with pictures of battles and beautifully painted miniatures. They have proved popular with veteran and novice wargamers alike!

    The rules enable two or more players to fight battles on a tabletop to a conclusion usually in two hours or less.

    The book includes 78 pages of rules including army lists, diagrams and numerous images of beautifully painted wargames figures and battles. It is printed on 130 GSM paper, with stiff card covers, and wire-O-bound so that it will lie flat on the table.

    Description from the publisher

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