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Things From Another World
Football Simulator
Football Simulator
by (Web published) (2023)
Player Count
2

Player Ages
9+

Playing Time
30 minutes to 1 hour
Categories
  • Sports
  • Print & Play
  • Mechanisms
  • Dice Rolling
  • Family
  • Sports: American Football / Gridiron
  • Rating: 0/10 from 0 users

    Description

    Fancy playing a game of American football, but without getting hit? Try this game and enjoy the thrill of the sport in a simplified and easy to understand way.

    Free PNP game, original idea by Chris Hill
    Translated and adapted by @Ludoman

    To play you just need a die, a score recording sheet, a pencil and 8 cards (5 attack and 3 defense). Strongly recommended also to print a football stadium so to control the plays.

    12 plays in each quarter, 4 quarters per game. On each play, the offense and defense play a card and the offense rolls a die. To see the advance (or retreat), both cards and the die are compared on the board and the next down is played.
    If a 1 is rolled, the roll is repeated. If another 1, fumble! If a 6 is rolled, the roll is repeated, and if a 6 is rolled again, the yards gained are doubled... and the roll is repeated! Continue until no more 6's are rolled or a touchdown is scored.
    You can kick to put the ball away or to kick a field goal. You advance the number of yards resulting from the value of a die roll multiplied by 10. If you don't reach the distance from where you kick, the field goal is considered missed.



    ¿Te apetece jugar un partido de fútbol americano, pero sin llevarte golpes? Prueba este juego y disfruta de la emoción de este deporte de forma simplificada y fácil de entender.

    Juego gratuito PNP, con idea original de Chris Hill
    Traducido y adaptado por @Ludoman

    Para jugar sólo necesitas un dado, una hoja de registro de puntuaciones, un lápiz y 8 cartas (5 de ataque y 3 de defensa). Se recomienda encarecidamente imprimir un estadio de fútbol para controlar las jugadas.

    12 jugadas en cada cuarto, 4 cuartos por partido. En cada jugada, el ataque y la defensa juegan una carta y el ataque tira un dado. Para ver el avance (o el retroceso) se comparan ambas cartas y el dado en la tabla y se juega el siguiente down.
    Si sale un 1, se repite la tirada, En caso de nuevo 1, fumble! Si se saca un 6, se repite la tirada y en caso de nuevo 6, se duplican las yardas obtenidas... y se vuelve a tirar! Se continúa hasta que deja de salir 6 o se consigue un touchdown.
    Se puede patear para alejar la pelota o para conseguir un field goal. Se avanza el número de yardas resultante del valor de una tirada de dado multiplicado por 10. Si no se alcanza la distancia desde donde se lanza, se da por fallado el field goal.

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