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Fly Fight Win: Afterburner
Fly Fight Win: Afterburner
by (Self-Published) (2022)
Player Count
2 to 8

Player Ages
12+

Playing Time
45 minutes to 1 hour, 30 minutes
Categories
  • Wargame
  • Miniatures
  • Modern Warfare
  • Korean War
  • Aviation / Flight
  • Designers
  • Philip Lewis
  • Mechanisms
  • Hex-and-Counter
  • Chit-Pull System
  • Dice Rolling
  • Artists
  • Philip Lewis
  • Family
  • Country: Israel
  • Country: Korea
  • Theme: Cold War
  • Free Wargames
  • Rating: 7.5/10 from 4 users

    Description

    Fly Fight Win: Afterburner is a hex-based, miniatures wargame rules set for air-to-air combat. The game emphasizes the importance of speed, altitude, and pilot skill and minimizes tedium. It includes statistics for many frontline fighters from the early Korean War era through the end of the Cold War.

    Afterburner is a standalone rules set and the second game in the Fly Fight Win series. All games in the series are designed for playability but retain sufficient detail to recreate plausibly historic outcomes. Most scenarios can be played in under 60 minutes.

    —description from the designer

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